﻿using UnityEngine;
using System.Collections;

public class background : MonoBehaviour 
{
	public float scene; 
	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update ()
	{
		/*if(Camera.main.position.y > 11)
		{
			//transform.Translate(0, velocity * Time.deltaTime, 0);
			transform.Translate(0 , Camera.main.position.y + scene.position.y, 0);

		}*/

	
	}
}
